PowerPoint's power in the classroom: enhancing students' self-efficacy and attitudes.
Joshua E. SusskindPublished in: Comput. Educ. (2005)
Keyphrases
- computer self efficacy
- learning outcomes
- student learning
- learning environment
- collaborative learning
- learning activities
- individual differences
- classroom environment
- intrinsic motivation
- student attitudes
- learning experience
- teachable agent
- attitudes toward
- elementary school
- classroom setting
- middle school students
- computer skills
- distance learning
- pedagogical agents
- writing skills
- middle school
- game based learning
- college students
- computer usage
- student participation
- cooperative learning
- deaf students
- pilot study
- project based learning
- technology enhanced
- student engagement
- science learning
- positive attitude
- student success
- secondary school
- elementary school students
- learning opportunities
- learning process
- learning styles
- teacher education
- students completed
- primary school
- learning community
- classroom teaching
- computer lab
- mobile learning
- science classroom
- statistically significant
- blended learning
- tablet pc
- cognitive engagement
- social cognitive theory
- school district
- higher education
- high school
- e learning
- grade students
- science education
- teaching methods
- dependent variables
- instructional strategies
- computer assisted language learning
- academic achievement
- classroom activities
- learning strategies
- university students
- powerpoint slides
- critical thinking skills
- computer software
- educational settings
- programming course
- high school students
- distance education
- learning analytics
- educational games