Online Games as a Component of School Textbooks: A Test Predicting the Diffusion of Interactive Online Games Designed for the Textbook Reformation in South Korea.
Do Kyun KimLucian F. DinuWonjun ChungPublished in: Int. J. Inf. Commun. Technol. Educ. (2013)
Keyphrases
- online game
- online gaming
- south korea
- educational games
- computer games
- multi player
- role playing game
- game based learning
- virtual communities
- online communities
- computer science
- metadata
- information management
- information sharing
- user interaction
- user interface
- information technology
- criminal activities
- reinforcement learning