Activities-based virtual reality experience for better audience engagement.
Gomesh KarnchanapayapPublished in: Comput. Hum. Behav. (2023)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- augmented reality
- computer animation
- virtual world
- photorealistic
- virtual museum
- interactive virtual
- digital games
- virtual humans
- multi user
- virtual reality technology
- multi sensory
- virtual laboratory
- human computer interaction
- pattern recognition