Designing Socio-Technical Systems to Support Guided "Discovery-Based" Learning in Students: The Case of the Globaloria Game Design Initiative.
Rebecca ReynoldsSean P. GogginsPublished in: IWTA@LAK (2013)
Keyphrases
- experiential learning
- game design
- learning process
- computational thinking
- learning scenarios
- lifelong learning
- learning games
- digital games
- learning experience
- game based learning
- serious games
- learning theories
- learning algorithm
- learning environment
- e learning
- learning platform
- computer programming
- artificial intelligence
- educational games
- learning activities
- student learning
- learning styles
- problem based learning
- mobile learning
- reinforcement learning
- playing games