Gaze-Vergence-Controlled See-Through Vision in Augmented Reality.
Zhimin WangYuxin ZhaoFeng LuPublished in: CoRR (2022)
Keyphrases
- augmented reality
- head mounted
- active vision
- gaze contingent
- head mounted display
- visual search
- vision system
- visual field
- input device
- virtual objects
- human computer interaction
- eye tracking
- eye movements
- computer vision
- virtual reality
- mixed reality
- user interface
- real scenes
- molecular structures
- virtual world
- eye tracker
- visual attention
- motion estimation
- image processing
- real time
- visual perception
- real environment
- stereo pair
- disparity estimation
- d scene
- three dimensional
- camera tracking
- computer generated images