Simulation of English classroom effectiveness based on human-computer interaction and facial identification.
Liang HuQi ZengXinli WuZhaofang LvPublished in: J. Intell. Fuzzy Syst. (2021)
Keyphrases
- human computer interaction
- facial expression recognition
- emotion recognition
- human computer
- eye tracking
- human factors
- user interface
- gesture recognition
- interactive systems
- human computer interface
- hand gestures
- augmented reality
- computer assisted language learning
- interface design
- learning environment
- hand gesture recognition
- facial images
- interaction design
- software engineering
- natural language
- machine learning
- affective computing
- language learning
- face recognition