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How Human Am I?: EEG-based Evaluation of Virtual Characters.
Maryam Mustafa
Stefan Guthe
Jan-Philipp Tauscher
Michael Goesele
Marcus A. Magnor
Published in:
CHI (2017)
Keyphrases
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virtual characters
virtual environment
embodied conversational agents
social interaction
virtual humans
serious games
eeg signals
learning algorithm
artificial intelligence
social networks
video sequences
cognitive model
synthetic characters