Hip, hype and hope - the three faces of virtual worlds (panel session).
Bob JacobsonJohn Perry BarlowEsther DysonTimothy LearyWilliam BrickenWarren RobinettJaron LanierPublished in: SIGGRAPH (Panels) (1990)
Keyphrases
- virtual world
- virtual environment
- virtual reality
- multi user
- physical world
- face recognition
- mixed reality
- virtual communities
- virtual objects
- face images
- social context
- human faces
- game based learning
- virtual learning environments
- face identification
- virtual agents
- development tools
- artificial intelligence
- immersive environments
- line drawings
- facial features
- principal component analysis
- facial expressions
- computer vision