On the Plausibility of Virtual Body Animation Features in Virtual Reality.
Henrique Galvan DebarbaSylvain ChaguéCaecilia CharbonnierPublished in: IEEE Trans. Vis. Comput. Graph. (2022)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual humans
- computer animation
- virtual reality technology
- virtual world
- augmented reality
- three dimensional
- virtual museum
- virtual training
- interactive virtual
- collaborative virtual environments
- human body
- virtual space
- photorealistic
- visual data mining
- digital libraries
- mixed reality
- virtual laboratory
- pattern recognition
- feature extraction
- digital museum
- image processing
- multi sensory