Training Based on Real-Time Motion Evaluation for Functional Rehabilitation in Virtual Environment.
Van-Hanh NguyenFrédéric MérienneJean-Luc MartinezPublished in: Int. J. Image Graph. (2010)
Keyphrases
- virtual environment
- virtual reality
- virtual training
- real time
- virtual world
- serious games
- haptic feedback
- real environment
- computer graphics
- physical environment
- optical flow
- multi user
- human motion
- haptic interaction
- motor skills
- role play
- collision detection
- vision system
- motion capture
- virtual humans
- image sequences
- virtual characters
- haptic device
- inverse kinematics
- camera motion
- augmented reality
- human computer interaction
- control system
- e learning
- computer vision