Role of Perceived Ease of Use for Augmented Reality App Designed to Help Children Navigate Smart Libraries.
Chun-Ching ChenChung-Ching LiuTzu-Heng ChiuYu-Wei LeeKo-Chiu WuPublished in: Int. J. Hum. Comput. Interact. (2023)
Keyphrases
- augmented reality
- virtual objects
- tangible user interface
- mixed reality
- virtual reality
- real scenes
- markerless
- multi user
- human computer interaction
- real environment
- input device
- mobile augmented reality
- digital libraries
- computer generated images
- molecular structures
- user experience
- virtual environment
- computer vision
- vision system
- mobile devices
- live video
- three dimensional