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Realizing the bullet time effect in multiplayer games with local perception filters.
Jouni Smed
Henrik Niinisalo
Harri Hakonen
Published in:
Comput. Networks (2005)
Keyphrases
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computer games
educational games
online game
game play
serious games
video games
game development
imperfect information
mobile games
human perception
game design
multi player
role playing game
correlation filters
filtering method
game theoretic
denoising
design process
scale space