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Exploring the Usage of 3D Virtual Worlds and Kinect Interaction in Exergames with Elderly.
Hugo Paredes
Fernando Cassola
Leonel Morgado
Fausto de Carvalho
Silvia Ala
Francisco Cardoso
Benjamim Fonseca
Paulo Martins
Published in:
ICCHP (1) (2014)
Keyphrases
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virtual world
ambient intelligence
neural network
user interaction
human computer interaction
human interaction
cognitive abilities
context aware
virtual environment
depth map
point cloud
independent living
assisted living
fall detection
older adults
input device
hand held
d objects
website