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Prototyping 'clasp': implications for designing digital technology for and with adults with autism.

William SimmMaria Angela FerrarioAdrian GradinarJon Whittle
Published in: Conference on Designing Interactive Systems (2014)
Keyphrases
  • digital technologies
  • digital media
  • learning technologies
  • social sciences
  • everyday lives
  • development process
  • information technology
  • machine learning
  • metadata