Reaching for Objects in VR Displays: Lag and Frame Rate.
Colin WareRavin BalakrishnanPublished in: ACM Trans. Comput. Hum. Interact. (1994)
Keyphrases
- frame rate
- video sequences
- dynamic scenes
- video camera
- high speed
- spatial resolution
- virtual reality
- d scene
- temporal resolution
- standard pc
- d objects
- bitstream
- high frame rate
- motion blur
- virtual environment
- high resolution
- moving objects
- video rate
- real time video processing
- low frame rate
- data sets
- video data
- single image
- object recognition
- multiscale
- image processing