Comparing student competences in a face-to-face and online business game.
Àngels Fitó-BertranAna Beatriz Hernández-LaraEnric Serradell-LópezPublished in: Comput. Hum. Behav. (2014)
Keyphrases
- online game
- internet enabled
- online learning
- business models
- business processes
- business intelligence
- information systems
- multi player
- computer games
- electronic commerce
- student learning
- business process
- learning environment
- learning objectives
- business owners
- community college
- online services
- communication tools
- undergraduate students
- video games
- e learning
- supply chain management
- game based learning
- game play
- electronic markets
- tutoring system
- online course
- learning styles
- online teaching
- virtual world
- elementary school students
- data mining