Gamification in e-learning.
Chanut PoondejThanita LerdpornkulratPublished in: Interact. Technol. Smart Educ. (2020)
Keyphrases
- e learning
- learning environment
- learning objects
- learning experience
- distance learning
- online learning
- learning technologies
- higher education
- learning resources
- knowledge management
- learning process
- learning management systems
- effective learning
- learning activities
- online training
- user experience
- adaptive e learning
- virtual classroom
- game design
- social software
- adaptive hypermedia systems
- engineering education
- authoring tool
- mobile learning
- information technology
- reinforcement learning