The Ethics of Rehabilitation in Virtual Reality: the role of Self-Avatars and Deep Learning.
Agata Marta SocciniFederica CenaPublished in: AIVR (2021)
Keyphrases
- virtual reality
- deep learning
- virtual environment
- virtual world
- unsupervised learning
- unsupervised feature learning
- three dimensional
- augmented reality
- machine learning
- computer graphics
- mental models
- virtual space
- weakly supervised
- virtual humans
- virtual reality technology
- multi sensory
- interactive virtual
- natural language processing
- supervised learning
- tangible user interface
- signal processing
- multi user
- d objects
- virtual museum
- data mining