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The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments.

Myungho LeeGerd BruderGreg Welch
Published in: J. Virtual Real. Broadcast. (2017)
Keyphrases
  • immersive virtual environments
  • synthetic characters
  • virtual environment
  • human interaction
  • nonverbal communication
  • social networks
  • social interaction
  • video games