Cultural Archaeology of Video Games: Between Nostalgic Discourse, Gamer Experience, and Technological Innovation.
Simone BelliCristian López RaventósPublished in: ICAI (2019)
Keyphrases
- video games
- technological innovation
- game play
- game based learning
- learning experience
- puts forward
- information technology
- risk evaluation
- game players
- key factors
- online game
- educational games
- fuzzy synthetic evaluation
- game playing
- computer games
- small medium enterprises
- game design
- conceptual framework
- digital games
- serious games
- learning tools
- countermeasures
- high tech
- quest atlantis
- learning process
- computer supported collaboration
- multimedia
- competitive advantage
- commercial games
- role playing game
- e government
- business processes
- game development