Building an Exoskeleton Glove on Virtual Reality Platform.
Quazi IrfanCalvin JensenZhen NiSteven HietpasPublished in: EIT (2018)
Keyphrases
- virtual reality
- virtual environment
- three dimensional
- virtual laboratory
- degrees of freedom
- augmented reality
- computer graphics
- virtual world
- virtual reality technology
- real time
- computer animation
- interactive virtual
- photorealistic
- virtual humans
- tangible user interface
- virtual museum
- visual data mining
- collaborative virtual environments
- mobile robot
- joint space
- pattern recognition
- lower extremity