Designing an AR E-Book to Support STEAM Education.
Tzu-Hsiang YenQing-Yu WuRong-Xuan ZhangYing-Xiu ChenPin-Lin DaiZhe-Wei LiYon-Ming HuangPublished in: ICITL (2) (2024)
Keyphrases
- augmented reality
- lifelong learning
- book presents
- researchers and practitioners
- end users
- e learning
- distance learning
- mobile technologies
- st century
- undergraduate and graduate
- postgraduate students
- educational activities
- advanced features
- educational resources
- relational database management systems
- technology enhanced learning
- virtual learning environments
- key concepts
- cutting edge
- distance education
- mobile learning