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Minimizing Computational Overhead while Retaining Gameplay Effectiveness in Starcraft Bots.
David Kipnis
Wesley Deneke
Matthew Mitchell
Nils Rys-Recker
Published in:
CSCI (2022)
Keyphrases
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game play
video games
computer games
learning experience
educational games
serious games
artificial intelligence
game playing
game engine
machine learning
higher education
social interaction
learning processes
ai systems