Relative Effects of Real-world and Virtual-World Latency on an Augmented Reality Training Task: An AR Simulation Experiment.
Mahdi NabiyouniSiroberto ScerboDoug A. BowmanTobias HöllererPublished in: Frontiers ICT (2016)
Keyphrases
- augmented reality
- virtual world
- virtual objects
- virtual reality
- real environment
- mixed reality
- real world
- virtual environment
- multi user
- computer generated imagery
- virtual humans
- live video
- real scenes
- markerless
- mobile augmented reality
- physical world
- head mounted
- promising experimental results demonstrate
- human computer interaction
- head mounted display
- face to face collaborative learning
- virtual space
- molecular structures
- user interface
- real objects
- computer graphics
- immersive environments
- three dimensional