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Development of a volume rendering system using 3D texture compression techniques on general-purpose personal computers.

Akio DoiHiroki TakahashiTaro MawatariSachio Mega
Published in: iCAST (2011)
Keyphrases
  • personal computer
  • general purpose
  • volume rendering
  • volume visualization
  • graphics hardware
  • volume data
  • real time
  • texture mapping
  • d objects