A Computational Model of Suspense for Non-Narrative Gameplay.
Evelyn BaileyYing ZhuPublished in: IV (2020)
Keyphrases
- computational model
- game play
- video games
- computer games
- game design
- educational games
- computational models
- serious games
- cognitive architecture
- learning experience
- game mechanics
- learning processes
- game playing
- computational modeling
- cognitive modeling
- computational framework
- language acquisition
- game engine
- cognitive processes
- working memory
- visual processing
- game development
- user experience
- machine learning