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Walk Ratio: Perception of an Invariant Parameter of Human Walk on Virtual Characters.

Benjamin NiayAnne-Hélène OlivierKatja ZibrekJulien PettréLudovic Hoyet
Published in: SAP (2020)
Keyphrases
  • virtual characters
  • virtual environment
  • emotional state
  • embodied conversational agents
  • virtual humans
  • computer vision
  • metadata
  • multi agent
  • social interaction
  • serious games
  • synthetic characters
  • crowd simulation