Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing.
Jean-Patrick RocciaMathias PaulinChristophe CoustetPublished in: Eurographics (Short Papers) (2012)
Keyphrases
- ray tracing
- kd tree
- graphics hardware
- graphics processing units
- image synthesis
- data structure
- implicit surfaces
- nearest neighbor
- index structure
- photorealistic
- texture mapping
- space efficient
- real time
- computationally intensive
- parallel computing
- general purpose
- space partitioning
- nearest neighbor search
- parallel computation
- locality sensitive hashing
- training data