Perceived Sociability and Social Presence in a Collaborative Serious Game.
Kimmo OksanenRaija HämäläinenPublished in: Int. J. Game Based Learn. (2013)
Keyphrases
- social presence
- serious games
- collaborative learning
- social learning
- computer mediated
- social interaction
- computer mediated communication
- learning processes
- instant messaging
- student satisfaction
- distance learning
- learning outcomes
- online learning
- virtual environment
- instructor immediacy
- learning goals
- communication tools
- discussion forums
- computer supported collaborative learning
- positive effects
- learning process
- content analysis
- educational games
- learning community
- design principles
- video games
- significantly higher
- computer games
- behavior patterns
- group discussion
- learning scenarios
- pedagogical agents
- knowledge sharing
- learning experience
- learning objects
- software engineering
- learning algorithm