Touch-less interactive augmented reality game on vision-based wearable device.
Zhihan LvAlaa HalawaniShengzhong FengShafiq ur RéhmanHaibo LiPublished in: Pers. Ubiquitous Comput. (2015)
Keyphrases
- augmented reality
- input device
- learning games
- mixed reality
- virtual reality
- head mounted
- live video
- human computer interaction
- virtual objects
- markerless
- virtual environment
- virtual world
- minimally invasive
- computer games
- real scenes
- tangible user interface
- multi user
- computer graphics
- computer generated imagery
- head mounted display
- face to face collaborative learning
- computer vision
- real environment
- game play
- educational games
- video games
- mobile robot
- gesture recognition
- camera tracking
- user interface
- mobile devices