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A component based architecture for distributed, pervasive gaming applications.
Carsten Magerkurth
Timo Engelke
Daniel H. Grollman
Published in:
Advances in Computer Entertainment Technology (2006)
Keyphrases
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component based architecture
computing environments
distributed systems
distributed environment
cooperative
context aware
multi agent
peer to peer
health care
computer games
real world
information technology
educational games