Social Networks and Mobile Games: The Use of Bluetooth for a Multiplayer Card Game.
Chris BaberOliver WestmancottPublished in: Mobile HCI (2004)
Keyphrases
- mobile games
- card game
- mobile phone
- social networks
- imperfect information
- mobile devices
- perfect information
- wifi
- mobile learning
- computer games
- handheld devices
- ubiquitous computing
- learning games
- mobile technologies
- social interaction
- mobile applications
- mobile users
- smart phones
- educational games
- statistically significant