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gameplay video using transfer, zero-shot, and network pruning.
Zijin Luo
Matthew Guzdial
Mark Riedl
Published in:
FDG (2019)
Keyphrases
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game play
video games
computer games
wireless sensor networks
video streams
network structure
multimedia
game design
video content
game playing
transfer learning
key frames
game players
databases
serious games
video data
peer to peer
social networks