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Gamification Design Elements to Enhance Adolescent Motivation in Diagnosing Depression.

Nurul Fasihah JamaludinTengku Siti Meriam Tengku WookSiti Fadzilah Mat NoorFaizan Qamar
Published in: Int. J. Interact. Mob. Technol. (2021)
Keyphrases
  • user experience
  • database
  • machine learning
  • multiscale
  • expert systems
  • hidden markov models
  • user behavior
  • model based diagnosis
  • high school students