Systematic review and meta-analysis of augmented reality in medicine, retail, and games.
Pranav ParekhShireen PatelNivedita PatelManan ShahPublished in: Vis. Comput. Ind. Biomed. Art (2020)
Keyphrases
- augmented reality
- meta analysis
- systematic review
- learning games
- empirical studies
- virtual objects
- mixed reality
- microarray data
- virtual reality
- video games
- human computer interaction
- computer games
- real environment
- user interface
- data mining
- game design
- gene expression profiles
- image quality
- machine learning
- tangible interaction
- head mounted display
- camera tracking
- live video
- educational games
- quality assessment
- virtual world
- expert systems