Video Games and Collaborative Learning in Education? A Scale for Measuring In-Service Teachers' Attitudes towards Collaborative Learning with Video Games.
Marta Martín del PozoAna García-Valcárcel Muñoz-RepisoAzucena Hernández MartínPublished in: Informatics (2019)
Keyphrases
- video games
- collaborative learning
- mathematics learning
- attitudes toward
- computer supported collaboration
- technology enhanced
- learning process
- learning experience
- secondary education
- educational technology
- learning achievement
- collaborative learning activities
- game based learning
- project based learning
- learning outcomes
- serious games
- computer skills
- middle school
- computer supported collaborative learning
- game play
- e learning
- computer mediated
- educational games
- high school
- knowledge building
- content analysis
- game design
- statistically significant
- digital games
- learning games
- communication tools
- web based instruction
- quest atlantis
- distance learning
- computer technology
- computer games
- preservice teachers
- game playing
- learning theories
- computer supported
- computer mediated communication
- collaborative learning environment
- learning environment
- pedagogical agents
- student learning
- web based learning
- higher education
- teacher education
- teaching methods
- learning processes
- learning tools
- professional development
- reinforcement learning