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New Anti-Aliasing and Depth of Field Techniques for Games Graphics.
Nathan Chia
Richard J. Cant
David Al-Dabass
Published in:
GAME-ON (2001)
Keyphrases
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anti aliasing
computer generated images
multi channel
computer graphics
game theory
game theoretic
multimedia
d objects
depth information
augmented reality
educational games
highly accurate
computer games
depth map
multi view
signal processing
high resolution
user interface
expert systems
three dimensional