Tendon Vibration Increases Vision-induced Kinesthetic IIIusions in a Virtual Environment.
Daiki HagimoriShunsuke YoshimotoNobuchika SakataKiyoshi KiyokawaPublished in: VR (2019)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- computer graphics
- physical environment
- vision system
- collision detection
- computer vision
- real time
- image processing
- force control
- virtual agents
- virtual training
- learning processes
- augmented reality
- expert systems
- virtual humans
- real environment
- interaction model
- motor skills
- role play
- human computer interaction