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Using Value Nets to Map Emerging Business Models in Massively Multiplayer Online Games.
Tiago Alves
Licino Roque
Published in:
PACIS (2005)
Keyphrases
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business models
massively multiplayer online games
life cycle
case study
cloud computing
electronic commerce
conceptual framework
business opportunities
social commerce
data mining
e government
social media
databases
user interface
high level
knowledge base
electronic markets
mobile payment