Potentials of Gamification in Learning Management Systems: A Qualitative Evaluation.
Jan BroerAndreas BreiterPublished in: EC-TEL (2015)
Keyphrases
- learning management systems
- qualitative evaluation
- quantitative analysis
- quantitative evaluation
- learning styles
- learning objects
- e learning
- higher education
- online learning
- user experience
- distance learning
- learning process
- educational institutions
- educational environment
- serious games
- learning technologies
- learning design
- blended learning
- ground truth
- learning materials
- ims learning design
- online course
- online education
- metadata
- databases
- game design
- ims ld
- end users
- learning platforms