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Catch me if you can: effects of AR-enhanced presence on the mobile game experience.

Jihye ParkDong Woo Ko
Published in: Internet Res. (2022)
Keyphrases
  • mobile games
  • augmented reality
  • learning games
  • mobile devices
  • mobile learning
  • mobile phone
  • data collection
  • human computer interaction
  • user experience
  • handheld devices