Pattern-Based Representation of Chess End-Game Knowledge.
Ivan BratkoDanny KopecDonald MichiePublished in: Comput. J. (1978)
Keyphrases
- knowledge base
- domain knowledge
- game playing
- formal representation
- artificial intelligence
- imperfect information
- representing knowledge
- knowledge acquisition
- knowledge representation
- knowledge management
- human experts
- expert systems
- machine learning
- bayesian networks
- intelligent design
- computer chess
- reasoning mechanisms
- board game
- games played
- representation language
- game play
- computer games
- virtual world
- prior knowledge
- learning environment