The usability evaluation on mobile learning apps with gamification for middle-aged women.
Syahida MohtarNazean JomhariNor Azyra OmarMumtaz Begum MustafaZulkifli Mohd YusoffPublished in: Educ. Inf. Technol. (2023)
Keyphrases
- usability evaluation
- mobile learning
- m learning
- mobile apps
- mobile devices
- mobile phone
- mobile applications
- usability testing
- user experience
- website
- learning activities
- eye tracking
- learning experience
- language learning
- serious games
- university students
- learning technologies
- learning tools
- e learning
- higher education
- mobile technologies
- usability problems
- learning content
- handheld devices
- mobile learning environment
- information technology
- game design
- learning scenarios
- game based learning
- context aware
- learning processes
- learning environment
- learning in higher education
- context aware mobile learning