For ARGument's Sake! The Pros and Cons of Alternate Reality Gaming in Higher Education.
Katerina EconomidesPublished in: WCCE (2017)
Keyphrases
- pros and cons
- higher education
- e learning
- distance learning
- hong kong
- mobile learning
- computer games
- learning management systems
- learning technologies
- blended learning
- online learning
- hybrid learning
- video games
- technology enhanced
- tertiary education
- serious games
- virtual environment
- learning in higher education
- m learning
- game based learning
- educational games
- networked learning
- corporate training
- case study
- game play
- information and communication technologies
- learning styles
- digital games
- learning process
- higher education institutions
- knowledge practices