VICTour 1.1: Introducing Virtual Learning Environments and Gamification.
Curtis L. MainesStephen TangDavid Llewellyn-JonesPublished in: DeSE (2015)
Keyphrases
- virtual learning environments
- learning materials
- virtual world
- learning experience
- virtual environment
- learning strategies
- e learning
- learning environment
- computer supported collaborative learning
- user experience
- blended learning
- serious games
- data mining
- teaching methods
- database
- learning objects
- end users
- game design
- training data
- personal learning environments
- educational institutions