Efficient visualization of large amounts of particle trajectories in virtual environments using virtual tubelets.
Marc SchirskiTorsten W. KuhlenMartin HoppPhilipp AdomeitStefan PischingerChristian H. BischofPublished in: VRCAI (2004)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- computer graphics
- multi user
- virtual objects
- virtual space
- virtual reality technology
- physical environment
- virtual characters
- serious games
- virtual training
- virtual humans
- synthetic characters
- virtual agents
- real environment
- collision detection
- real time
- dynamic environments
- learning process
- computer vision