Modeling and simulating motions of human bodies in a futuristic distributed tele-immersive collaboration system for synthesizing transient input traffic.
Mauritz PanggabeanLeif Arne RønningenHarald ØverbyPublished in: Simul. Model. Pract. Theory (2013)
Keyphrases
- human body
- virtual reality
- human motion
- steady state
- three dimensional
- virtual environment
- distributed systems
- motion capture
- hierarchical model
- network traffic
- multi user
- articulated body
- voice and data services
- immersive virtual environments
- optical flow
- moving objects
- object recognition
- virtual world
- video sequences
- learning environment
- image sequences
- machine learning
- computer supported