Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games.
Charles A. G. MadeiraVincent CorrubleGeber L. RamalhoPublished in: AIIDE (2006)
Keyphrases
- game ai
- reinforcement learning
- computer controlled
- computer games
- game play
- adaptive strategies
- artificial intelligence
- function approximation
- learning agents
- dynamic programming
- neural network
- video games
- small scale
- ai systems
- game design
- two player games
- game theory
- optimal policy
- real world
- reinforcement learning agents
- actor critic
- action sets
- game development
- nash equilibria
- learning capabilities
- model free
- optimal control
- multiagent systems
- case based reasoning
- multi agent systems
- multi agent