Virtual Reality Serious Game for Musculoskeletal Disorder Prevention.
Maria SistoMohsen ZareNabil OuerhaniChristophe BolinhasMargaux DivernoisBernard MignotJean-Claude SagotStéphane GobronPublished in: AVR (2) (2018)
Keyphrases
- virtual reality
- serious games
- virtual environment
- virtual world
- game play
- game engine
- augmented reality
- game design
- computer graphics
- photorealistic
- game development
- multi user
- virtual reality technology
- virtual training
- virtual museum
- learning processes
- virtual space
- computer animation
- communication skills
- visual data mining
- interactive virtual
- educational games
- virtual humans
- multi sensory
- learning activities
- learning environment
- learning algorithm
- real time