Geometry engine architecture with early backface culling hardware.
Chang-Young HanYeon-Ho ImLee-Sup KimPublished in: Comput. Graph. (2005)
Keyphrases
- real time
- hardware architecture
- low cost
- software implementation
- hardware implementation
- vlsi implementation
- management system
- hardware design
- three dimensional
- hardware software
- dedicated hardware
- hardware and software
- hardware architectures
- processing units
- pipeline architecture
- computing platform
- reconfigurable hardware
- real time rendering
- abstraction layer
- neural network
- memory management
- computing power
- inference engine
- computer systems
- instruction set
- bounding box
- content addressable
- computer vision
- heterogeneous computing